Greenhouses

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The Greenhouses project is a project of SolSeed which is an expression of our desire to contribute to theDestiny. The Greenhouses will be designed to land on cold worlds in the Solar System and grow and store food for later consumption by astronauts visiting the world.

Scope

The scope of this project is to Bring Life to other worlds in a meaningful way with the minimum payload size.

Phases

The project will have three major phases:

Experimental Phase

In this phase, the components will be designed and tested and incrementally assembled at our three separate facilities in Ottawa, Portland and Redmond.

Arctic Test Phase

In this phase, a version of the greenhouse will be deployed to the Arctic (or Antarctic) in order to attempt to grow food remotely in a cold environment. Even the coldest places in the Arctic and Antarctic are significantly warmer than most of the worlds in the inner solar system. Carbon dioxide will be available as a gas in the Arctic, rather than a solid as in most worlds in the inner solar system (by inner I mean inside the scattered disk)

Alien Development Phase

In this phase, a version of the greenhouse, capable of surviving on alien worlds, will be developed, tested and launched and sent to other worlds (initially outer main belt asteroids and possibly Mars).

Resource Flow Chart

The following table shows the 7 critical resources required for plant growth and summarizes the process for converting them as found in raw form on alien worlds into stored food.

Gather Raw Materials -> Prepare and Feed it to PLants -> Store Plant Parts for later Astronauts to Eat

Abr Resource Sources Required Form Results

C Carbon CO<sub>2</sub>, CO, C, CH<sub>4</sub>, HCN CO<sub>2</sub> C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> (->Carbohydrates, Lipids, etc)

H Hydrogen H<sub>2</sub>O, CH<sub>4</sub>, NH<sub>3</sub>, HCN H<sub>2</sub>O

O Oxygen H<sub>2</sub>O, CO<sub>2</sub>, CO, metal oxides H<sub>2</sub>O, CO<sub>2</sub>, O<sub>2</sub>, NO<sub>3</sub><sup>(-)</sup>, PO<sub>4</sub><sup>(3-)</sup>

N Nitrogen NH<sub>3</sub>, HCN NO<sub>3</sub><sup>(-)</sup> Proteins

K Potassium K? K<sup>+</sup> K<sup>+</sup>

E Energy sunlight Blue and Red parts of spectrum holds molecules together as chemical bonds

P Phosphorus P? PO<sub>4</sub><sup>(3-)</sup> DNA, ATP, ADP

Addtional Considerations

Approval and Sub-projects

This project was approved as a SolSeed project at Sol2014. At Sol2014, 4 separate sub-projects were also approved.

Food Preservation Recipe Development

At Sol2014, it was decided that Duck Weed would be used as the first test food for the system for the following reasons:

However, Duck Weed is not commonly used as a food and there are few recipes for preserving it as a food for delayed consumption. Therefore, this sub-project was created with the purpose of finding ways to make preserved (freeze-dried?) Duck Weed palatable with minimum other organic ingredients.

Patrick Saumur was chosen as the Chief Food Preservation Officer and head of this sub-project at Sol2014.

Resource Extraction Robot Development

In order to store food we must remove mass from the inside of the greenhouse cells. This mass must be replaced if the greenhouses are not to become vacuums. In order to continue to grow plants, the greenhouses must remain filled with the proper gasses (CO<sub>2</sub>, N<sub>2</sub>), water and dissolved substances (K<sup>+</sup>, NO<sub>3</sub><sup>-</sup>, PO<sub>4</sub><sup>(3-)</sup>). In order to supply these substances indefinitely, raw materials must be extracted from the worlds that the greenhouses land on. Seeing as the resources may be scattered over the surface of the worlds, the greenhouses must be teamed with rovers which can traverse the world, extract the correct resources and return to the greenhouses.

This sub-project will develop those robots.

Eric Saumur was chosen as the Chief Rover Development Officer and head of this sub-project at Sol2014.

How to expand production

(a linear process supported from Earth is expensive and limited; an exponential self supporting process is cheap and unlimited! )

How to dig in micro-gravity

Most methods of digging involve pressing down on the surface from above but in micro-gravity pressing down will push you up and potentially off the world.

The following adaptations might be effective:

Micro-gravity is difficult to simulate. This will need to be taken into account in testing:

How to mine with tiny robots

The mining robots will need to be a small portion of the overall payload given how many other pieces of equipment will be needed. Tiny robots will have smaller parts which will wear out more quickly and tiny robots will have low productivity due to the scaling of capacity. Building more robots in place will require a massive payload of equipment and leads to issues of self-replicating robots.

The following considerations may mitigate this:

Atmospheric and Hydrological Analysis

In order to know how much of each substance to add to the cells, we must monitor the concentrations of each substance inside the greenhouses. This sub-project will acquire, select and test the sensors required to monitor the greenhouses and determine quantities of substances for addition to the cells.

Dr. Brandon C. S. Sanders was chosen as Chief Analysis Sensor Officer and head of this sub-project at Sol2014.

Items to Sense

Issues to Consider

Sensors for PC-board integrations:

What to do with the oxygen?

Plants produce oxygen as they produce sugar so as we store food we will have extra oxygen produced as a bi-product. This product is valuable as the massive component of Hydrogen-Oxygen Rocket fuel and as the key component of air for astronauts to breath (needed to metabolize the food we create). The following table summarizes the Pros and Cons of various solutions:

Solution Pros Cons

Oxidize Metals metal oxides are easy to store at least on some worlds reduced metals should be easy to find (they are the chief component of metalic meteors) oxidizing metals could be a source of energy reducing dependence on solar panels !Oxidize Carbon carbon dioxide can be stored as an ice reduced carbon may be available on carbonaceous condrite worlds carbon dioxide is a resource oxidizing carbon could be a source of energy reducing dependence on solar panels

Store as Liquid Oxygen astronauts will need oxygen to breath in order to metabolize food hard to store; will need large tanks and refrigeration (LOX requires -183 C much colder than the asteroid belt)

Dump into Atmosphere an option on Mars but elsewhere a terrible waste of a major component of CHON even on Mars, it would be lost for a very long time as a trace presence

Carve out Caverns and Fill them with an Oxygen Atmosphere Add CO2 and keep at low enough pressure May be able to grow some plants in the cavern if extra lighting is sent !L2 Point shaded from the sun mirror of Mylar to protect from infrared from backside of body could make tanks made out of ice to store it or an inflatable box could use inflatable tank (large capacity with relatively small mass)

Food Preservation Automation

In order to create the preserved Duck Weed when the greenhouses are at remote locations, the process developed by the Food Preservation Recipe Development project must be automated. This subproject will work to achieve that automation.

Ben Sibleman was chosen as Chief Food Preservation Automation Officer and head of this sub-project at Sol2014. He was also chosen as Chief Documentation Quality Officer. He will be in charge of ensuring that each documented process developed by this project (Greenhouses project as a whole) is tested in order to ensure that the process can be repeated accurately based on the documentation provided by the sub-project that developed it.

Issues to Consider

These robots need not locomote; they can be sessile.

Optimal growing conditions for Duck Weed

Additional sub-projects that will be needed:

Survive the cold of space

There are few worlds closer to the Sun than Earth (Mercury, Venus, a few asteroids, 50% of the time the Moon). All of these worlds, except Venus, are light-element-poor and all are hot. Heat is much harder to survive than cold because it is easy to produce heat and hard to dump heat into a hotter sink.

Therefore there is more to be gained with less effort by learning to Send Life to cold worlds rather than hot ones.

The following adaptations are effective against the cold:

Survive hard radiation

The Earth's atmosphere and magnetic field protect us from the radiation that is traversing outerspace at speeds equal to or approaching c.

Various forms of this radiation are toxic to Life (ultraviolet, high speed particles, neutrons, xrays, gamma rays).

The following adaptations are effective against radiation:

Develop robot gardeners

These robots might require the highest degree of intelligence of all robots on the mission because gardening can be very complicated. Therefore it would be wise to reduce the need for these gardeners by growing plants that are simple and easy to grow. It would make sense to make use of hydroponics already developed on Earth. We will, if at all possible, choose plants in which the whole plant can be eaten so that gardeners do not have to pick or prune edible parts away from the growing plant, but can simply remove whole plants making harvesting as simple as possible.

On all of these counts; easy to grow, uses hydroponics, and the whole plant can be eaten, duck weed is an excellent choice.

Power supply

Local test version Plug in

Arctic version Wind power

Alien version Solar power (need to track sun)

Air lock

Air locks will be needed to remove produce and take in resources. A simple way to prove airlocks in test environments is to pass inputs and outputs through a water trap. In operational versions the water will freeze due to low temperatures.